If nature finds the best way, then move in a spiral pattern to get there the quickest, from the UCLA Newsroom:
The team developed a lensless computational imaging platform that accurately tracked more than 24,000 individual sperm cells in a large volume. This involved observing the individual rotations of each sperm cell, including helical movement patterns, rotation speed, and linear and curved distances traveled.
90% of them move in a right-handed spiral – damn I’m left-handed – and they move fast for microscopic entities, 20-100 micrometers/second.
That’s a big difference in speed…one sperm cell could be 5x faster than his brother.
Many Mongolians consider the tomb (of Genghis Khan) an extremely sacred place and believe any desecration of it could trigger a curse that would end the world.
“Using traditional archeological methods would be disrespectful to believers,” Albert Yu-Min Lin says. “The ability to explore in a noninvasive way lets us try to solve this ancient secret without overstepping cultural barriers.
Lin investigates sites with a high-tech tool kit that leverages photographs taken firsthand on the ground, images gathered from satellites and unmanned aircraft, GPS tracks from expeditions, and geophysical instruments. “There are many ways to look under the ground without having to touch it,” he observes. Thermal-imaging systems show what lies below by detecting heat signals and patterns emitted from the Earth. Magnetometry uses the Earth’s magnetic field to pinpoint subterranean clues as microscopic as bacteria in decaying wood. Ground-penetrating radar bounces back images revealing subsurface objects or disturbances. Tiny remote wireless sensors collect data from places no human can go.
“These new approaches could benefit all kinds of projects, from gaining a whole new view of regions like Mongolia to tracking animal migrations to mapping the brain,” notes Lin. “The real trick is synthesizing the vast amounts of information we collect into something that can be understood. My colleagues and I use visualization techniques to sort, relate, and cross-link billions of individual data bits. We program it all into a file that allows us to re-render it into a digital 3-D world.”
If not for Machinima, you might be unaware that gamers are terrified of zombies and Return of the Jedi, when you really think about it, has a lot of plot holes.
At this point, most of you are probably wondering: What is Machinima?
An online programming company boasting a fanatical following among young males and a staggering 149 million unique users, last month Machinima’s videos were viewed 1.3 billion times (that’s billion, with a “b”). Across YouTube and other online destinations, Machinima claims a total of 101 million subscribers. To put those numbers in perspective, the CBS TV network has about 350,000 subscribers on YouTube and in six years has earned about 1.2 billion views for its online content (compared to 1.3 billion last month for Machinima).
Machinima (pronounced mah-SHIN-eh-mah) is one of a handful of players building massive media companies off Web programming.
**The upper case use of the word refers to the media company. The lower case refers to the genre, defined as the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation.**
How big is machinima, and Machinima? “As a genre, I’d say that 90 percent of gamers know what it is,” says Tom Akel, executive producer of MTV Geek.“As a company, maybe every college kid playing Madden and Tiger Woods golf doesn’t know them, but most millennial male gamers do.”
In Dun Laoghaire the “Festival of World Culture” took place from 21. to 24. of August 2008. Edgar Müller has followed the invitation and continued his series of large-sized 3D Street Art there. For this year’s festival Müller transformed a huge slice of the East Pier into a dramatic ice age scene. This project was supported by the Goethe Institution Germany.
Any computer gamer old enough to remember floppy disks probably paid at least a fleeting visit to SimCity, the legendary franchise that let players build — and destroy — the metropolises of their imaginations. After passing through half a dozen incarnations in the two decades since its debut, the game is back, and its creator, Maxis Studios, says that this time, it’s putting more than bricks and mortar into the mix.
Slated for release in 2013, the new SimCity invites players to grapple with tough choices about energy generation, environmental costs and the responsibilities shouldered by inhabitants of a planet with finite resources — choices faced by real policymakers on the very real planet Earth.
To the game’s original repertoire of fire stations and governor’s mansions, power lines and city budgets, Maxis is adding a cocktail of new challenges, including limited resources and the spillover effects of pollution.
Hugo dazzlingly conjoins the earliest days of cinema with the very latest big-screen technology.
..this opulent adaptation of Brian Selznick’s extensively illustrated novel is ostensibly a children’s and family film, albeit one that will play best to sophisticated kids and culturally inclined adults.
Not sure which one I am a sophisticated kid or a culturally inclined adult?
No matter you should see this movie, indeed I may see it again, just for the 3D. It is absolutely mesmerizing from the multiple layers of snowfall over every outdoor shop to the depth of crowds inside the train station.
I haven’t seen such amazing work since Avatar and I daresay it’s even better. Add onto that a historical edge, filmmaking in Paris in the 1930s, and you have a delightful December movie.
For anyone remotely interested in film history, Hugo must be seen in 3D
The richness of detail and evident care that has been extended to all aspects of the production are of a sort possible only when a top director has a free hand to do everything he or she feels is necessary to entirely fulfill a project’s ambitions.