Of all the instances in which graphic communication is necessary to transcend language barriers, the Olympic Games are, if not the most important, probably the most visible 레미제라블 무료. We take the little icons of swimmers and sprinters as a given aspect of Olympic design, but the pictograms were a mid-20th Century invention—first employed, in fact, the last time London hosted the games, in 1948 (some pictographic gestures were made at the 1936 Berlin games, though their mark on international memory has been permitted to fade because of their association with Third Reich ideology) 다운로드.
The 1948 London pictograms were not a system of communication so much as a series of illustrations depicting each of the competitive sports, as well as the arts competition, which existed from 1912 to 1952 and included architecture, literature, music, painting and sculpture 샤롯데체 다운로드. In 1964, the Tokyo games took pictogram design to the next level by creating a complete system of typography, colors and symbols that would be applied across Olympic communications platforms 다운로드.
In a paper on the history of Olympic design and national history, Jilly Traganou, an associate professor at The New School, writes:
Since Japan had not adopted the principles of the International Traﬃc Signs, introduced at the United Nations Geneva conference in 1949 and accepted by most European countries, the Olympics were regarded by graphic designers as an opportunity to establish a more uniﬁed and internationally legible symbolic language across the country 다운로드. It was along these lines, searching for universally understood visual languages, that pictograms (ekotoba, in Japanese, a word used prior to the design of pictograms) were for the ﬁrst time designed for the Olympic Games, embodying at the same time [founder of the International Olympic Committee] Baron deCoubertinʼs aspirations of universalism 컴퓨터 바탕화면 다운로드.
Keep reading: Smithsonian – The History of the Olympic Pictograms: How Designers Hurdled the Language Barrier
Many Mongolians consider the tomb (of Genghis Khan) an extremely sacred place and believe any desecration of it could trigger a curse that would end the world 다운로드.
“Using traditional archeological methods would be disrespectful to believers,” Albert Yu-Min Lin says. “The ability to explore in a noninvasive way lets us try to solve this ancient secret without overstepping cultural barriers 다운로드.
Lin investigates sites with a high-tech tool kit that leverages photographs taken firsthand on the ground, images gathered from satellites and unmanned aircraft, GPS tracks from expeditions, and geophysical instruments 다운로드. “There are many ways to look under the ground without having to touch it,” he observes. Thermal-imaging systems show what lies below by detecting heat signals and patterns emitted from the Earth 이클립스 플러그인 다운로드. Magnetometry uses the Earth’s magnetic field to pinpoint subterranean clues as microscopic as bacteria in decaying wood. Ground-penetrating radar bounces back images revealing subsurface objects or disturbances 액티브스퀘어 다운로드. Tiny remote wireless sensors collect data from places no human can go.
“These new approaches could benefit all kinds of projects, from gaining a whole new view of regions like Mongolia to tracking animal migrations to mapping the brain,” notes Lin 다운로드. “The real trick is synthesizing the vast amounts of information we collect into something that can be understood. My colleagues and I use visualization techniques to sort, relate, and cross-link billions of individual data bits 연세대 다운로드. We program it all into a file that allows us to re-render it into a digital 3-D world.”
Keep reading to learn how they cast that data into a 3-D room that you can move around in and explore the archaeology site – National Geographic – Albert Yu-Min Lin