Tag Archives: web

The Rise of the Asset-Light Generation

Every year, Mary “Queen of the Net” Meeker releases her must-read “State of the Internet” report, gleaning insight from predominant internet trends, with almost prescient accuracy.

In this year’s presentation, one of the major themes she identifies is the rise of the “sharing economy” or as Mary calls it, a shift to an “Asset-Light Generation.”

Mary-Meeker-2012-Internet-Trends-Year-End-Update-Business-Insider

A simple translation of this term is: Americans buying less stuff. It is a trend that should not only inspirit sustainability advocates, but Americans all-around. Asset-heavy consumption has led our country to experience a rise in obesity, a rise in pollution, and a rise in debt, with a net impact of a decrease in quality of life.

So cheers to the rise of the “Asset-Light Generation” — there’s hope for us yet.

Facebook goes native! Releases new apps that are twice as fast

Facebook has finally answered the question that’s been bugging Wall Street and the rest of us, “when are you going to get mobile?”

Yesterday, the answer came as Facebook launched major upgrades to their iPhone and iPad apps. From the N.Y. Times Bits blog:

Those who have suffered from the sluggishness of the current apps can breathe a collective sigh of relief: these new versions are much faster.

The apps look nearly identical to their predecessors. The main difference is that most of their old Web-based code has been replaced with the native programming code used for iOS

Even more, Facebook has gone all Google Plus on the issue (you know Google making social everyone’s responsibility):

In recent interviews, Facebook executives said they have retooled the organization so that every product team is working on mobile, and the company holds weekly training courses on programming for Apple and Android devices.

 

The Verge is reporting that these updates make the apps twice as fast:

In building a native Facebook app for iOS, the company looked at improving three key places, “the app’s largest pain points” all relating to speed: launching the app, scrolling through the News Feed, and tapping photos inside the News Feed. “We’re twice as fast in all these areas,” Mick Johnson says.

 

I’ve been playing with the app and the claims appear to be true. This is good news for Facebook fans (and stock holders) because slow apps can be killer for growth.

 

**Sorry for the “native” joke, but I couldn’t resist :)

 

Continue reading

Web stats for the London 2012 Olympic Games

Just a small slice of the 70-page, London 2012 Olympic Games – Digital Report

Web stats:

  • 431 million visits
  • 109 million unique visits (on average, each person visited four times)
  • 15 million app downloads
  • 4.73 billion pageviews (on average 11 page views/visit)
  • 4.7 million followers on social networks

Data:

  • 1.3 petabytes of data served
  • 117 billion object requests
  • 46.1 billion ‘page’ (html, xml) views
  • App peak – 17,290 pages/second
  • Web peak – 104,792 pages/second

 
Continue reading

Google Chrome now owns the internet – most popular web browser in the world

The Next Web is covering the massive rise of Google’s web browser, Chrome:

 

Remember when Google’s Chrome browser overtook Internet Explorer as the world’s most popular browser for a week back in May? And next, for a full calendar month?

 

Now, it’s on top and looking to stay…

 

For July 2012, StatCounter pegged Chrome’s global market share at 33.8 percent, up from 32.8 percent in June and from 22.1 percent in July 2011.

 

That’s a pretty meteoric rise in one year, or a precipitous drop by the others. Rankings by market share:

 

  • Chrome – 33.8%
  • Internet Explorer – 32%
  • Firefox – 23.7%
  • Safari – 7.1%

 

Continue reading

What is Machinima and why do I need to know about it?

If not for Machinima, you might be unaware that gamers are terrified of zombies and Return of the Jedi, when you really think about it, has a lot of plot holes.

At this point, most of you are probably wondering: What is Machinima?

An online programming company boasting a fanatical following among young males and a staggering 149 million unique users, last month Machinima’s videos were viewed 1.3 billion times (that’s billion, with a “b”). Across YouTube and other online destinations, Machinima claims a total of 101 million subscribers. To put those numbers in perspective, the CBS TV network has about 350,000 subscribers on YouTube and in six years has earned about 1.2 billion views for its online content (compared to 1.3 billion last month for Machinima).

Machinima (pronounced mah-SHIN-eh-mah) is one of a handful of players building massive media companies off Web programming.

**The upper case use of the word refers to the media company. The lower case refers to the genre, defined as the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation.**

How big is machinima, and Machinima? “As a genre, I’d say that 90 percent of gamers know what it is,” says Tom Akel, executive producer of MTV Geek.“As a company, maybe every college kid playing Madden and Tiger Woods golf doesn’t know them, but most millennial male gamers do.”

 

ViaMachinima! Adventures of a Digital Content Company

 

 

An example of machinima:

Continue reading

Netflix updates web player – slick controls and extra features

If you watch movies and TV shows streaming from Netflix on your PC or Mac you may have noticed that we have updated our Web video player. We’ve refreshed the look of the existing features and added some new functionality.

Some of the new features include:

  • You can view season/episode information and change to the next episode when watching a TV show
  • The size of the controls now scales, making it easier to use the player on large screens, for example if you connect your computer to your TV
  • Similarly, the player will scale down to smaller windows, which is useful if you want to watch something while working in another window.
  • Pausing the video now shows more information about the title

In our new player, we’ve consolidated controls into one line. We’re also using icons instead of words (see image below).

Perhaps the biggest change is to the ‘Back to Browse’ option, which used to sit at the bottom right of the old control bar. We’ve moved this up to the top of the screen and to the left. It’s now an arrow icon and text will explain its functionality when you hover over the arrow with your mouse.

via Netflix Blog

 

And, more detail from Janko Roettgers:

Additional episodes of a TV show can be previewed right from within the player, even in full-screen mode.

The player makes way for additional information, lightbox-style, when paused for a few seconds.

Semi-definitive history of ‘online’ Pulitzer Prize winners

Steve Myers, of Poynter, researched these winners for his piece on Why it matters who won the first ‘online’ Pulitzer?

Interesting how he breaks down the nature of the work.

- Did it appear first in print or online?

- Was it created for the web or for print?

- How do print and web stories mesh to form one narrative?

 

Insightful for anyone hoping to achieve a Pulitzer Prize one-day…

 

A semi-definitive history of ‘online’ Pulitzers

2006, The Times-Picayune 
Print-native news outlet, mostly print-native work.

2006, The Sun Herald
Print-native news outlet, combination of print and digitally native work.

  • The Sun Herald’s entry for its Katrina coverage also was heavy on stories, but it included an extensive description of its online work: a news blog, frequent home page updates, photo galleries of damage (by its own photographers and from readers), forums that people used to get in touch with one another, and an interactive map of damaged areas.

2008, The Washington Post

Print-native news outlet, combination of print and digitally native work.

  • News stories comprised the bulk of the Post’s entry for its coverage of the Virginia Tech shooting, but the Post also included a description of how it had developed its online coverage throughout the day. It started with an initial, one-line report of a gunman on campus and later included stories with fatality counts, an audio report, live Internet radio, cell phone videos and user submissions.

2009, The New York Times
Print-native news outlet, mix of print and digitally native work.

 

Read the complete list at Poynter.

YouTube opens Partner Program so everyone can make money from their videos

Ever thought of being a movie star or perhaps an internet-sensation?

Well, YouTube just opened it’s doors to you. They have a Partner Program designed to turn you into a skilled creator of popular videos, and get paid for it too:

YouTube has now announced that its expanding the eligibility to the program across the twenty countries that it’s available in, meaning it’s not just those with the popular videos who are invited to join the scheme.

The YouTube Partner Program is currently available in Argentina, Australia, Brazil, Canada, Colombia, Czech Republic, France, Germany, Ireland, Israel, Japan, Mexico, Netherlands, New Zealand, Poland, South Africa, Spain, Sweden, United Kingdom and the United States.

“We’re excited to provide more creators with the opportunity to become partners and have access to programs and resources to help them be successful on YouTube,” said YouTube in the announcement.

Prior to this, the program was only open to producers of the most popular video content, who could gain additional privileges and choose to run advertising on their videos in return for a share of the spoils. But now it’s open to anyone who’s up for making some dollars from their finely crafted videos.

via The Next Web

So break out your talented toddlers, dogs, and cats, but beware of the coming onslaught of video-advertising.