Tag Archives: hours

Netflix subscribers watched 1 billion hours of video in June – one hour per day per customer

Here’s more evidence that Netflix is slowly chipping away at traditional TV viewing. According to a public Facebook post by CEO Reed Hastings, Netflix subscribers watched a total of 1 billion hours of video for the first time in June. Do a little back-of-the-envelope math, and that comes out to more than an hour of video per subscriber each day.

Considering the average viewer in the U.S. watches about five hours of TV a day, that’s a huge number worth watching. After all, there are only so many hours in a day, and if a Netflix subscriber is tuning in to an hour of video on the service, that likely means one less hour of actual live TV he or she is watching.

 

ViaTechCrunch

 

The era of on-demand TV is slowly approaching…when will the hours watched of on-demand TV match that of live TV?

 

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Universal Music Catalog – just a few years away

With the announcement of Amazon’s new Cloud Player iPhone app, the Universal Music Catalog is one step closer. For years I have dreamed of this Star Trek-like device, where I can find any song I want and listen to it, from anywhere. Preferably this will be an app on a device I already own (smartphone), rather than a new iPod or something.

Though, I would buy an iPod that had the Universal Music Catalog on it.

You may be skeptical but let’s work through this.

First, all three major online music retailers, Apple/Amazon/Google, give you the ability to upload thousands of songs to their cloud for free or at nominal costs. Which means that each of them has the most massive music catalog you can possibly imagine. They also highly promote the “matching” ability of these mega-drives, which means that they probably already have the song you’re uploading so don’t worry, you can just use their copy.

But, if they don’t have your song then they will store a copy on their drive, a brilliant way to continue growing their catalog.

Second, the details here are awesome. Amazon just announced that if you pay $20/year you have unlimited storage space for music. Google offers space for 20,000 songs for free and Apple is charging $25/year for storage of 25,000 songs. This even includes those mixtapes you’ve been carrying around, rare CD’s, and even live recordings.

Yeah, the piracy debate is dead in the water here. Theoretically, one person could pirate 20,000 songs and then upload them to Google for free, with forever storage.

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Average annual hours worked per country

“Over the last century, you’ve seen a reduction from very long working hours – nearly 3,000 a year at the beginning of the 1900s – to the turn of the 21st Century when most developing countries were under 1,800 hours,” says Messenger. “And indeed some of the most productive countries were even lower than that.”

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A look at the average annual hours worked per person in selected countries puts South Korea top with a whopping 2,193 hours, followed by Chile on 2,068.

British workers clock up 1,647 hours and Germans 1,408 – putting them at the bottom of the table, above only the Netherlands.

**The United States is at 1,695.

Greek workers have had a bad press recently but, as we reported in February, they work longer hours than any other Europeans. Their average of 2,017 hours a year puts them third in the international ranking, based on figures compiled by the Organisation for Economic Co-operation and Development (OECD).

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“…the US is the only developed country that has no legal or contractual or collective requirement to provide any minimum amount of annual leave,” he says.

The UK, in contrast, is subject to the European working time directive, which requires at least four weeks of paid annual leave for every employee.

 

via BBC – Who works the longest hours?

 

Here is a screenshot of all 34 OECD countries. Click to the BBC to see the interactive version that shows each country’s hours worked.

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Video games wasted about 1% of America’s electrical energy

A new study from Carnegie Mellon University found that in 2010, video games wasted about 1% of America’s electrical energy.

They found that up to 75% of energy consumed by video game consoles is during idle use, because the machines don’t have an auto-power-down feature (like every computer does).

The authors of the study say the cost of implementing this feature is marginal and would save more than $1 billion in utility costs.

More details:

- By the end of 2010, over 75 million current generation video game consoles (Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3) had been sold, meaning that many homes have two or more current generation game consoles

- We estimate that the total electricity consumption of video game consoles in the US was around 11 TWh in 2007 and 16 TWh in 2010 (approximately 1 % of US residential electricity consumption), an increase of almost 50 % in 3 years.

- The most effective energy-saving modification is incorporation of a default auto power down feature, which could reduce electricity consumption of game consoles by 75 % (10 TWh reduction of electricity in 2010).

- A simple improvement that could be implemented now via firmware updates to power the console down after 1 hour of inactivity. Though two of the three current generation consoles have this capability, it is not enabled by default, a modification that would be trivial for console manufacturers.

- Saving consumers over $1 billion annually in electricity bills.

 

Scott Lowe at The Verge points out that in May 2011, Microsoft did update Xbox 360′s firmware to enable auto-power-down by default. Now it’s up to the rest of industry to catch-up.

 

Full study available – Electricity consumption and energy savings potential of video game consoles in the United States

 

// Photo – Jami3.org

Advanced computers push science forward through millions of hours of processing power

Harnessing the power of supercomputers and their million hours of processing power has allowed some very intriguing physics calculations to take place. One of them is the study of matter in the universe on a subatomic level.

The question, how did we arrive at a universe composed almost exclusively of matter with virtually no antimatter?

The calculation took 54 million processor hours on the IBM BlueGene/P supercomputer at the Argonne National Laboratory in the U.S.

The new research, reported in the March 30 issue of Physical Review Letters, represents an important milestone in understanding kaon decays — which are a fundamental process in physics. It is also inspiring the development of a new generation of supercomputers that will allow the next step in this research.

“It has taken several decades of theoretical developments and the arrival of very powerful supercomputers to enable physicists to control the interactions of the quarks and gluons, the constituents of the elementary particles, with sufficient precision to explore the limits of the standard model and to test new theories,” says Chris Sachrajda, Professor of Physics at the University of Southampton, one of the members of the research team publishing the new findings.

The process by which a kaon decays into two lighter particles known as pions was explored in a 1964 Nobel Prize-winning experiment. This revealed the first experimental evidence of a phenomenon known as charge-parity (CP) violation — a lack of symmetry between particles and their corresponding antiparticles that may explain why the Universe is made of matter, and not antimatter.

via Science Daily - continue reading about the next generation of supercomputers, 10-20 times more powerful…

Argonne's Blue Gene/P Supercomputer

 

// Photo via Argonne National Lab - Article via Lauren Weinstein

How many hours of TV, internet video, TiVo, and mobile video do Americans watch?

  • Average entertainment consumption on TV – 32 hours, 47 minutes
  • ” on the internet – 4 hours
  • ” on TiVo – 2 hours, 21 minutes
  • Average video consumption on internet – 27 minutes
  • Average video consumption on a mobile device – 7 minutes

 

What age range are you in?

 

Did you notice that kids watch more TV than teenagers and young adults…

 

 

// Nielsen data unique based on the Total Population in the U.S. – all 297 million Americans over age 2 – whether or not they have the technology (Q2 2011)