These beauties are handpainted, permanent and washable. And very popular. I’m not even going to say guys buy these for your ladies, because I know there are plenty of geek girls out there. They will buy it for themselves!
A new study from Carnegie Mellon University found that in 2010, video games wasted about 1% of America’s electrical energy.
They found that up to 75% of energy consumed by video game consoles is during idle use, because the machines don’t have an auto-power-down feature (like every computer does).
The authors of the study say the cost of implementing this feature is marginal and would save more than $1 billion in utility costs.
- By the end of 2010, over 75 million current generation video game consoles (Microsoft Xbox 360, Nintendo Wii, and Sony PlayStation 3) had been sold, meaning that many homes have two or more current generation game consoles
- We estimate that the total electricity consumption of video game consoles in the US was around 11 TWh in 2007 and 16 TWh in 2010 (approximately 1 % of US residential electricity consumption), an increase of almost 50 % in 3 years.
- The most effective energy-saving modification is incorporation of a default auto power down feature, which could reduce electricity consumption of game consoles by 75 % (10 TWh reduction of electricity in 2010).
- A simple improvement that could be implemented now via firmware updates to power the console down after 1 hour of inactivity. Though two of the three current generation consoles have this capability, it is not enabled by default, a modification that would be trivial for console manufacturers.
- Saving consumers over $1 billion annually in electricity bills.
Scott Lowe at The Verge points out that in May 2011, Microsoft did update Xbox 360′s firmware to enable auto-power-down by default. Now it’s up to the rest of industry to catch-up.
A behind the scenes look at the tiny, passionate teams of imaginative programmers and level designers who spend years and thousands of dollars slaving away towards realizing lifelong dreams of sharing their creative vision.
The documentary follows two different game developers building games for the X-Box Live Arcade. One is called Super Meat Boy, the other is called Fez.
Now these aren’t the thousands strong teams that bring us games like Call of Duty or Fallout 3, these are young dudes who have a passion for gaming. Both teams consist of 2-3 people doing all the coding, designing, business end stuff, organizing, beta testing and distributing of their work.
The Super Meat Boy guys (Edmund McMillen and Tommy Refenes) are the upstarts, bright-eyed young men bound and determined to wow the world with their concept
The makers of Fez are more the rock stars (Phil Fish) who made a big splash at a gaming con when they announced the game. They won awards, garnered huge praise from the gaming press and then disappeared.
They also give us a brief history of indie gaming, underlining the huge boom thanks to X-Box Live Arcade, tablets and smart phones.