A brochure from the Olympics – the map from the London Tube

 

I’ve got two maps for you. The first is the slippy map above from London Town:

I like the…hand-drawn feel of the map. Venues are shown in indicative locations rather than being geographically correct, as the details of London between the venues are missed out. This makes it a very poor map for navigating around London between the venues, but a good graphic illustrating just how many venues in London there are, and how they relate geographically to the major London landmarks. – Mapping London

 

Second, is the one you would pick up in the London Tube if you were going to the games. Created for the Olympics, the “London Summer 2012” map looks like a pretty cool brochure/souvenir for the games:

The maps feature key landmarks, the locations of Olympics related events (such as London Live) and shops, a selection of interesting museums and also more practical information such as public amenities, police stations and NHS walk in centres. The maps also include 6 discovery trails (round trips) to help explore different areas (such as the City; Spitalfields and Brick Lane; Regent’s Park; and the West End).

Two screenshots of it below – more at – Mapping London

 

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Pixar created a whole new “hair simulator” for curly hair in Brave

In the ’80s, when you wanted big hair you whipped out the Aqua Net. But it wasn’t so easy for animators. The Little Mermaid‘s Princess Ariel was meant to sport curls, but the technology just wasn’t there in 1989—rendering that kind of bounce and frizz, cel after hand-drawn cel, was all but impossible. Now, though, animated big hair is finally on the big screen in Disney/Pixar’s Brave.

The movie centers on Merida, a feisty Scottish princess on a quest to save her kingdom from a curse. To illustrate her fiery spirit, filmmakers wanted Merida’s locks to spring off the screen—”Curly hair almost defies gravity,” simulation supervisor Claudia Chung says—but Pixar’s old CG hair simulator (used in 2001′s Monsters, Inc.) wasn’t up to the task.

So in 2009 Chung’s team designed a new simulator named Taz, after the wild Looney Tunes character. It forms individual coils around computer-generated cylinders of varying lengths and diameters. The resulting locks stretch out when Merida runs but snap back into place as soon as she stops. Each strand is also strung through with a flexible “core curve,” like the string of a beaded necklace, that lets the coils bounce and brush against one another without unwinding.

 

The full storyPixar Reinvents Big Hair for Brave

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