It turns out Jason Bourne didn’t really have amnesia. That would require a hit on the head or something similar. He would then lose all of his past memories and kind up wake up clueless, maybe even unable to make new memories.
No, Jason Bourne had selective amnesia where he was able to forget all the bad things in his life, but remember how to speak several languages, fight 16 bad guys at once, and generally act like a superhero. This is called ‘dissociative amnesia’ which usually occurs after a traumatic event.
So, it is a form of amnesia just not one that requires you to be bonked on the head. It’s sort of the brains way of dealing with something to hard to handle. You forget that incident but remember pretty much everything else and function normally.
It is the perfect writer’s device. Start your character with nothing but an awesome set of skills and bad guys to foil…fill in the personality later.
The major fascination with amnesia is that it’s so specific. When an amnesiac wakes in a hospital, they may not know who they are or where they are, but they do know that they are in a hospital. They know what hospitals are and what they look like. They retain the ability to talk, to count, to recognize certain aspects of the world they live in, while blanking out personal memories entirely.
In the ’80s, when you wanted big hair you whipped out the Aqua Net. But it wasn’t so easy for animators. The Little Mermaid‘s Princess Ariel was meant to sport curls, but the technology just wasn’t there in 1989—rendering that kind of bounce and frizz, cel after hand-drawn cel, was all but impossible. Now, though, animated big hair is finally on the big screen in Disney/Pixar’s Brave.
The movie centers on Merida, a feisty Scottish princess on a quest to save her kingdom from a curse. To illustrate her fiery spirit, filmmakers wanted Merida’s locks to spring off the screen—”Curly hair almost defies gravity,” simulation supervisor Claudia Chung says—but Pixar’s old CG hair simulator (used in 2001′s Monsters, Inc.) wasn’t up to the task.
So in 2009 Chung’s team designed a new simulator named Taz, after the wild Looney Tunes character. It forms individual coils around computer-generated cylinders of varying lengths and diameters. The resulting locks stretch out when Merida runs but snap back into place as soon as she stops. Each strand is also strung through with a flexible “core curve,” like the string of a beaded necklace, that lets the coils bounce and brush against one another without unwinding.